Sample Essay on:
3D Animation

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Essay / Research Paper Abstract

Computer aided design has become a significant factor in such diverse occupations as architecture and toy manufacturing. This 5 page paper examines the technology, history and processes involved in 3D animation and computer simulation. Bibliography lists 6 sources.

Page Count:

5 pages (~225 words per page)

File: D0_KTanimte.rtf

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Unformatted sample text from the term paper:

Now, a personal computer is small enough to take with you to meetings. In the same vein of technological development, animation began as a series of still pictures, each one depicting a step in the process of movement. Viewing the series quickly would fool the eye into believing the viewer was watching the motion depicted. If one is old enough, they might remember the cartoon books that were based on this principle. The earliest television and videos also utilized this concept. Innovators such as Walt Disney were able to perfect animation to an artform that was popularized through the television media. Then along came the computer which revolutionized the animation process just as it revolutionized other areas of living. The path of technology has confronted and overcome each new problem that has stood in the way of progress. The process of animation hasnt changed as much as might be expected. There are still storyboards which provide animators with the basic ingredients of the sets, people, objects and action. Instead of drawings, however, models are made and then animated, shaded, and recaptured on film. The process of scanning the drawing into a computer and then providing color for a 2D presentation is called cel animation (Doyle, 2001). The third dimension is added through the processes of modeling, texture mapping, digitalization and shading. Modeling can be done with any number of originals, including but not limited to, humans, clay models, robotic constructs and plastic representations. The process of third dimensional animation began with the inclusion of a technique commonly referred to as Z-Buffer or the ability to distinguish the visible surface (Robertson, 1995). This is now included in computer animation hardware. The ...

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