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AETHETICS, FUNCTIONALITY AND VALUE OF VIRTUAL REALITY

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Essay / Research Paper Abstract

This 18 page paper discusses virtual reality as it may applie or currently applies to the field of computer generated and aided designs. Bibliography lists 8 sources.

Page Count:

18 pages (~225 words per page)

File: D0_MBvr.rtf

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Unformatted sample text from the term paper:

for most. Virtual reality is a computer-created environment that simulates real-life situations. However, virtual reality has come a very long way since its early design on the market as a gaming instrument. Now, virtual reality is so sophisticated that it is being used more and more by medical teaching colleges around the world, not to mention other design applications. Virtual reality can be defined as a three-dimensional, computer-generated simulation in which one can navigate around, interact with, and be immersed in another environment. In this sense, "virtual" is derived from the concept of "virtual memory" in a computer, which acts "as if" it is actual memory. Virtual reality provides a reality that mimics our everyday one. Since human beings are primarily visual animals, we respond much better to spatial, three-dimensional images than we do to flat, two-dimensional text and sketches. With three-dimensional images like those produced in virtual reality, we are better able to see patterns, relationships, and trends. Virtual reality goes beyond mere static images to ones that we can navigate through and interact with in real time. We can look at things from any perspective. Virtual reality is also immersive?it draws you into the visualization. Virtual reality is not just a set of devices, but a medium for expression and communication. Virtual reality is a means to create, experience, and share a computer-generated world as realistic or as fanciful as you would like. Head-mounted displays, data gloves, and other devices are only tools to help us experience this parallel world. A good example of how the design has moved from gaming to more serious business is the use of virtual reality assistance in medical endeavors. A "software scalpel," combined with clear, accurate, three- dimensional (3-D) images of the human head, is helping doctors practice reconstructive surgery and ...

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