Sample Essay on:
The Effects of Video Games on Young People

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Essay / Research Paper Abstract

This 4 page paper discusses the effects of video game play on young people. Bibliography lists 5 sources.

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4 pages (~225 words per page)

File: D0_HVVidKid.rtf

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paper discusses the effects of video games on youth. Discussion The first thing of note is that there is no consensus on whether video games have a harmful impact, a positive impact, or no impact at all, though it seems that most sources believe that violent video games are harmful. One who doesnt is Guy Clapperton, who supports the view put forth by Mark Prensky in his book Dont Bother Me Mom, Im Learning. In his book, Prensky argues that "children who play computer games have distinct advantages over those who dont, even when the content of the games is violent" (Clapperton, 2007, p. 8). Prenskys views are not popular, but he argues that both children and games have changed (Clapperton, 2007). According to Prensky, todays games may involve abstract concepts, as well as "ethical and moral decisions, such as just because you can beat someone up with a baseball bat, should you? Scientific deduction, mastering and applying skills and information, persistence and lateral thinking are all present in the modern game" (Clapperton, 2007, p. 8). One player used to "manage" 300 other players on line, according to Prensky, and that individual translated his skill into real-world management, proving that games can provide useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were generally better surgeons, because of their increased hand-eye coordination; and "some American lawyers play a game called Objection before going in to court to sharpen their mental reflexes" (Clapperton, 2007, p. 8). Further support for the positive aspects of gaming comes from Professor Kevin Durkin, of the psychology department of the University of Strathclyde, Scotland; he believes that young peoples spatial abilities improve when they navigate the "complex environments of computer games" (Clapperton, 2007, p. 8). In addition, ...

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